#Minesweeper game how to win windows
The more advanced Solitaire was a primer for drag-and-drop controls, just as the more recent puzzler Inkball was intended to get people more comfortable with pen based controls on the Tablet PCs that never actually took off.Įasily the least memorable of the set was Hover, partly because 3D in Windows is no longer a technological feat by anyone's standards, but mostly because it was astronomically dull. It was partly intended as a way of teaching people basic mouse controls in an era where most computing had been text-based. The user keeps on playing until he steps/clicks on a cell having a mine (in this case the user loses) or if he had clicked/stepped on all the safe cell (in this case the user wins).Like most Windows games, there's more to Minesweeper than just killing time. If we are lucky then we can win in very short time by clicking on the cells which don’t have any adjacent cells having mines. So we can see that we don’t always have to click on all the cells not having the mines (total number of cells – number of mines) to win. This is given as a hint to the player so that he can avoid stepping/clicking on the cells having mines by logic.Īlso if you click on a cell having no adjacent mines (in any of the surrounding eight cells) then all the adjacent cells are automatically cleared, thus saving our time. And if there is atleast a single adjacent mine to this cell then that count is displayed on the current cell. If there are no adjacent mines to this cell, then we recursively click/step on all the safe adjacent cells (hence reducing the time of the game-play). Since there can be maximum 8 surrounding cells, so we check for all 8 surrounding cells. We use the function countAdjacentMines() to calculate the adjacent mines. This function returns a true if the user steps/clicks on a mine and hence he loses else if he step/click on a safe cell, then we get the count of mines surrounding that cell. The lifeline of this program is the recursive function – playMinesweeperUtil() The makeMove() function inside the while loop gets a move randomly from then randomly assigned moves.Īlso to guarantee that the first move of the user is always safe (because the user can lose in the first step itself by stepping/clicking on a cell having a mine, and this would be very much unfair), we put a check by using the if statement – if ( currentMoveIndex = 0) The while() loop terminates when the user either wins or lose. Then the game is played till the user either wins (when the user never steps/clicks on a mine-containing cell) or lose (when the user steps/clicks on a mine-containing cell). So if you are afraid of losing then uncomment this function and then play ! We can cheat before playing (by knowing the positions of the mines) using the function – cheatMinesweepeer(). We also assign the moves using the function assignMoves() before playing the game. Once the level is chosen, the realBoard and myBoard are initialized accordingly and we place the mines in the realBoard randomly. This is done by passing one of the above in the function – chooseDifficultyLevel(). We can choose any level among – BEGINNER, INTERMEDIATE and ADVANCED. Throughout the game, realBoard remains unchanged whereas myBoard sees many changes according to the user’s move.
We play our game in myBoard and realBoard stores the location of the mines.
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#Minesweeper game how to win Pc
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